
If they get cranky, once they wake up they will just watch the video screen in the canteen or stare at the plant to get happy again. Just let your colonists sleep on the floors. I usually don’t worry about building a dorm until this point. You will then be self sufficient and ready to tackle growing your colony. Next, build a lab and sickbay and lastly a storage area. After that build a mine and processing plant with both a metal and plastics machine. This will keep your colonists from getting malnutrition.

These will combine to make pasta in the food machine in the canteen. From there I build the Bio-Dome and get some tomatoes and wheat going.

If you have extra plastic, build a potted plant too. Once that is built, build a table, video screen, and food machine in it. Your next immediate priority is to get a canteen up with a water fountain to take care of your colonists thirst. If the planet has an atmosphere, get a wind turbine up at this point too. It is pretty essential to get all of that done before the sun sets, but the first two are the most important. Once those two are up, quickly build a water collector afterwards, followed by an air lock and O2 generator. You have to get a solar panel and power collector up ASAP, before the sun sets on that first evening and have a little bit of power already stored. This is how I do it… As soon as the ship lands, quickly survey the area you have to build on. After you have played the harder levels a few times, you soon realize how important build order really is. But I have got a lot of questions as to what build order I use when playing. When it comes to the build order have fun with it and experiment. If you don’t have the medical kits to keep them mining until you can get automated with a robotics factory you run the risk of them all getting injured without any way to heal them. You have to mine the ore at first which can cause injuries to your workers. The game does not count it, but I consider the lab part of self sufficiency.

Before growing much larger than 15 or so members, make sure you have at least a small storage unit built and have started to stockpile medical kits, spares and food.Īlso, when you first start a game, only spend your resources on things you absolutely need to survive and become self sufficient. It is a delicate balance between having enough resources, mainly food on hand but also plenty of power and water to accommodate any new recruits. But growing your colony too fast will almost always lead to failure.

When you first start a game, it is tempting to bring in more people to help out as soon as possible. There is nothing worse than getting an hour or so into your game only to have a chance encounter with a falling meteor that hits your bio-dome wiping out all of your biologists before you had a chance to get a landing pad setup to bring in more. With that in mind, the first tip I can give to you is save often. One wrong decision can spell doom for your game. Be aware that the first hour or so of gameplay in any new colony will keep you on the verge of failure nearly the entire time, but that is what makes this game so much fun. Planetbase can be a difficult game to get good at but with these tips and tricks, you’ll be able to create stable colonies and hit all the milestones with ease.
